RedirectCheck Changelog¶
All notable changes to RedirectCheck are listed here.
1.0.0 — 2026¶

Initial release of RedirectCheck.
This version focuses on giving Unreal Engine developers a clear, safe, and beginner-friendly way to scan, understand, and clean redirectors inside their project.
Added¶
Project Redirector Scanning¶
- Added project-wide redirector scanning through Unreal Engine’s Asset Registry.
- Added read-only scan flow, so scanning does not modify or load project assets.
- Added redirector source classification:
- Project content
- Plugin content
- Map folders
- Engine content
Redirect Health Score¶
- Added a 0–100 Redirect Health Score.
- Added score deductions based on redirector count, affected folders, plugin content, map folder content, skipped items, failed items, stale results, and very large redirector counts.
- Added score labels to make the project state easier to understand at a glance.
Severity System¶
- Added five severity levels:
- Clean
- Info
- Review
- Cleanup Recommended
- Action Needed
- Added per-redirector explanation text to help users understand why an item matters.
Cleanup Workflow¶
- Added required Preview Cleanup step before cleanup can run.
- Added cleanup through Unreal Engine’s
FixupReferencersworkflow. - Added automatic rescan after cleanup.
- Added cleanup result states for cleaned, skipped, and failed redirectors.
Reports¶
- Added Report tab with before and after cleanup comparison.
- Added Markdown report export.
- Added CSV report export.
- Reports are saved locally to:
Saved/RedirectCheckReports/
Content Browser Integration¶
- Added double-click support in the Redirectors table to sync the Content Browser to the selected redirector.
User Interface¶
- Added dark dashboard-style editor window.
- Added red ECal Studios visual identity.
- Added circular health score gauge with colored arc.
- Added five-card severity breakdown row.
- Added recent redirectors mini-table on the Overview tab.
- Added filter chips and search in the Redirectors tab.
- Added per-folder severity in the Folders tab.
- Added persistent bottom action bar for the main workflow.
Settings¶
Added 9 configurable per-project settings:
- Include Plugin Content
- Include Engine Content
- Auto-Rescan After Cleanup
- Export Report After Cleanup
- Include Score in Reports
- Show Health Score
- Show Beginner Explanations
- Show Advanced Package Names
- Show Score Impact Column
Settings are stored locally in:
EditorPerProjectUserSettings.ini
Compatibility¶
- Added support for Unreal Engine 5.5.
- Added support for Unreal Engine 5.6.
- Added support for Unreal Engine 5.7.
- Added editor-only module setup with no runtime impact.
Planned for 1.1¶
The following items are planned, but may change depending on testing and user feedback.
- Content Browser context menu action: Scan Redirectors Here
- Clipboard copy support for reports
- Optional ShipCheck integration
- More detailed failure messages
- Report comparison between two scans
- Commandlet scan mode for CI workflows
Planned Later¶
These ideas are being considered for future updates.
- Scheduled project hygiene reminders
- Reference impact view
- Bulk folder cleanup presets
- Project health score bundle integration
Support¶
Documentation: RedirectCheck Documentation
Website: ecalstudios.com
Support: [email protected]
Copyright¶
Copyright (c) 2026 ECal Studios. All Rights Reserved.