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RedirectCheck Changelog

All notable changes to RedirectCheck are listed here.


1.0.0 — 2026

RedirectCheck 1.0 dashboard

Initial release of RedirectCheck.

This version focuses on giving Unreal Engine developers a clear, safe, and beginner-friendly way to scan, understand, and clean redirectors inside their project.


Added

Project Redirector Scanning

  • Added project-wide redirector scanning through Unreal Engine’s Asset Registry.
  • Added read-only scan flow, so scanning does not modify or load project assets.
  • Added redirector source classification:
  • Project content
  • Plugin content
  • Map folders
  • Engine content

Redirect Health Score

  • Added a 0–100 Redirect Health Score.
  • Added score deductions based on redirector count, affected folders, plugin content, map folder content, skipped items, failed items, stale results, and very large redirector counts.
  • Added score labels to make the project state easier to understand at a glance.

Severity System

  • Added five severity levels:
  • Clean
  • Info
  • Review
  • Cleanup Recommended
  • Action Needed
  • Added per-redirector explanation text to help users understand why an item matters.

Cleanup Workflow

  • Added required Preview Cleanup step before cleanup can run.
  • Added cleanup through Unreal Engine’s FixupReferencers workflow.
  • Added automatic rescan after cleanup.
  • Added cleanup result states for cleaned, skipped, and failed redirectors.

Reports

  • Added Report tab with before and after cleanup comparison.
  • Added Markdown report export.
  • Added CSV report export.
  • Reports are saved locally to:
Saved/RedirectCheckReports/

Content Browser Integration

  • Added double-click support in the Redirectors table to sync the Content Browser to the selected redirector.

User Interface

  • Added dark dashboard-style editor window.
  • Added red ECal Studios visual identity.
  • Added circular health score gauge with colored arc.
  • Added five-card severity breakdown row.
  • Added recent redirectors mini-table on the Overview tab.
  • Added filter chips and search in the Redirectors tab.
  • Added per-folder severity in the Folders tab.
  • Added persistent bottom action bar for the main workflow.

Settings

Added 9 configurable per-project settings:

  • Include Plugin Content
  • Include Engine Content
  • Auto-Rescan After Cleanup
  • Export Report After Cleanup
  • Include Score in Reports
  • Show Health Score
  • Show Beginner Explanations
  • Show Advanced Package Names
  • Show Score Impact Column

Settings are stored locally in:

EditorPerProjectUserSettings.ini

Compatibility

  • Added support for Unreal Engine 5.5.
  • Added support for Unreal Engine 5.6.
  • Added support for Unreal Engine 5.7.
  • Added editor-only module setup with no runtime impact.

Planned for 1.1

The following items are planned, but may change depending on testing and user feedback.

  • Content Browser context menu action: Scan Redirectors Here
  • Clipboard copy support for reports
  • Optional ShipCheck integration
  • More detailed failure messages
  • Report comparison between two scans
  • Commandlet scan mode for CI workflows

Planned Later

These ideas are being considered for future updates.

  • Scheduled project hygiene reminders
  • Reference impact view
  • Bulk folder cleanup presets
  • Project health score bundle integration

Support

Documentation: RedirectCheck Documentation
Website: ecalstudios.com
Support: [email protected]


Copyright (c) 2026 ECal Studios. All Rights Reserved.