Plugins¶
ECal Studios creates practical Unreal Engine editor tools for solo developers, indie teams, and small studios.
The goal is simple: help you save time, avoid common release mistakes, and create more professional results without leaving Unreal Engine.
Available plugins¶
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Screenshot Studio
A capture and marketing asset toolkit for screenshots, Steam assets, GIFs, MP4/WebM clips, and Steam-style previews.
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ShipCheck
A structured pre-build and pre-release checklist for Unreal Engine projects.
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TickCheck
A focused scanner for finding Tick usage that may be worth reviewing before it becomes a performance habit.
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RedirectCheck
Find, review, and clean Unreal Engine redirectors before packaging, sharing, migration, or Fab submission.
Quick comparison¶
| Plugin | Main purpose | Best for |
|---|---|---|
| Screenshot Studio | Screenshots, Steam assets, GIFs, videos, and preview layouts | Marketing and store visuals |
| ShipCheck | Project readiness checks before packaging or publishing | Release preparation |
| RedirectCheck | Redirector scanning and cleanup workflow | Project cleanup before packaging, sharing, or Fab submission |
| TickCheck | Tick usage review and performance hygiene | Cleanup and optimization review |
Which plugin should I use?¶
Choosing the right tool
Use Screenshot Studio when you need better images or media for your store page, documentation, Fab listing, or social posts. Use ShipCheck when you are preparing a project for release. Use TickCheck when you want to make Tick usage visible and easier to review. Use RedirectCheck to clean and fix Redirectors on your project.
Support¶
For help with any ECal Studios plugin, email [email protected].