AssetCheck Changelog¶
Version 1.0.0¶
Initial AssetCheck release.
Added¶
- Dockable AssetCheck editor tab under Tools → ECal Studios → AssetCheck.
- Dashboard with Asset Health Score, category metric cards, top problem categories, and recent scan summary.
- Full project scan workflow.
- Selected-folder scan workflow.
- Scan progress and completion feedback.
- Results page with searchable and filterable issue table.
- Issue detail panel with message, suggested fix, metadata, and quick actions.
- Quick actions for opening assets, showing assets in the Content Browser, copying paths, and ignoring known issues.
- Double-click workflow for opening result assets when available.
- Rules & Presets page for choosing and adjusting scan behavior.
- Built-in presets for Beginner Safe, Marketplace Seller, Packaging Prep, Migration Prep, Performance Aware, and Custom workflows.
- Editable thresholds for texture, mesh, material, folder, and general rules.
- CSV report export.
- HTML report export with readable summary layout.
- Export options for summary, score breakdown, issue list, ignored issues, suggested fixes, and timestamps.
- Settings page for scan behavior, export defaults, UI preferences, and safety/history options.
- Help/About information and support contact details.
- Read-only scan workflow with no asset modification.
- Editor-only setup with no runtime gameplay impact.
Notes¶
- AssetCheck 1.0.0 reports issues but does not auto-fix assets.
- The Asset Health Score is a configurable guide, not a guarantee of marketplace approval, performance, or project correctness.
- AssetCheck runs locally and does not upload project data.
- Deep material graph analysis, degenerate triangle detection, and lightmap-focused checks should still be reviewed manually when they matter for a project.