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AssetCheck Changelog

Version 1.0.0

Initial AssetCheck release.

Added

  • Dockable AssetCheck editor tab under Tools → ECal Studios → AssetCheck.
  • Dashboard with Asset Health Score, category metric cards, top problem categories, and recent scan summary.
  • Full project scan workflow.
  • Selected-folder scan workflow.
  • Scan progress and completion feedback.
  • Results page with searchable and filterable issue table.
  • Issue detail panel with message, suggested fix, metadata, and quick actions.
  • Quick actions for opening assets, showing assets in the Content Browser, copying paths, and ignoring known issues.
  • Double-click workflow for opening result assets when available.
  • Rules & Presets page for choosing and adjusting scan behavior.
  • Built-in presets for Beginner Safe, Marketplace Seller, Packaging Prep, Migration Prep, Performance Aware, and Custom workflows.
  • Editable thresholds for texture, mesh, material, folder, and general rules.
  • CSV report export.
  • HTML report export with readable summary layout.
  • Export options for summary, score breakdown, issue list, ignored issues, suggested fixes, and timestamps.
  • Settings page for scan behavior, export defaults, UI preferences, and safety/history options.
  • Help/About information and support contact details.
  • Read-only scan workflow with no asset modification.
  • Editor-only setup with no runtime gameplay impact.

Notes

  • AssetCheck 1.0.0 reports issues but does not auto-fix assets.
  • The Asset Health Score is a configurable guide, not a guarantee of marketplace approval, performance, or project correctness.
  • AssetCheck runs locally and does not upload project data.
  • Deep material graph analysis, degenerate triangle detection, and lightmap-focused checks should still be reviewed manually when they matter for a project.