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ECal Studios Documentation

Welcome to the official documentation center for ECal Studios tools, Unreal Engine plugins, and apps.

Here you can find setup guides, user manuals, changelogs, troubleshooting help, and support information for ECal Studios products.

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New here?

Choose the plugin you are using below, then open the User Manual for setup and usage steps. If you are preparing a release, start with ShipCheck. If you are creating marketing images, start with Screenshot Studio. If you are fixing or auditing pivots, start with OmniPivot Pro. If you only need quick placed actor pivot changes, start with OmniPivot Free. If you are reviewing performance habits, start with TickCheck. If you want faster access to favorite assets and folders, start with Asset Shelf. If you are organizing and editing gameplay data, start with DataForge. If you are reviewing project asset health before packaging, migration, handoff, or Fab preparation, start with AssetCheck. If you are checking risky references, dependency chains, external references, or plugin dependencies, start with RefCheck. If you are checking translations, start with LocCheck. If you are cleaning asset names and prefixes, start with NamingCheck.

Plugins

  • Screenshot Studio


    Create professional screenshots, Steam assets, GIFs, videos, and Steam-style preview images directly inside Unreal Engine.

    Open documentation

  • ShipCheck


    Review common Unreal Engine project readiness issues before packaging, publishing, or sharing your game.

    Open documentation

  • TickCheck


    Find unnecessary Tick usage with the new 1.1 dashboard, Tick Health Score, severity cards, filters, and beginner-friendly finding details.

    Open documentation

  • OmniPivot Pro


    Fix pivots with visual presets, viewport picking, Details Panel controls, reusable presets, batch mesh workflows, and pivot audits.

    Open documentation

  • OmniPivot Free


    Change placed actor pivots directly inside Unreal Engine with presets, corner positions, copy/paste pivot, reset, and optional Details Panel controls.

    Open documentation

  • DataForge


    Organize, edit, search, validate, back up, and report on Data Tables, Curve Tables, String Tables, and Data Asset Collections from one Unreal Editor workbench.

    Open documentation

  • Asset Shelf


    Pin your favorite Unreal assets, folders, maps, Blueprints, materials, widgets, and level-building pieces into clean dockable shelves.

    Open documentation

  • NamingCheck


    Find wrong prefixes, messy asset names, invalid characters, safe rename suggestions, custom naming rules, and exportable naming reports.

    Open documentation

  • AssetCheck


    Scan textures, meshes, folders, references, and project asset health before packaging, migration, handoff, or marketplace preparation.

    Open documentation

  • RefCheck


    Find risky references, dependency chains, external folder links, plugin dependencies, missing references, and exportable reference-health reports.

    Open documentation

  • LocCheck


    Scan localization tables, find missing or broken translations, review hardcoded UI text and data-driven FText, and export localization QA reports.

    Open documentation

  • RedirectCheck


    Find, review, and clean Unreal Engine redirectors with a safe preview workflow, health score, severity breakdown, folder impact view, and Markdown/CSV reports.

    Open documentation

Apps

  • MkLume


    A free, open-source desktop editor for creating, editing, previewing, checking, building, and exporting MkDocs Material documentation.

    Open documentation · Download · GitHub

Page Use it for
Plugins Browse all ECal Studios Unreal Engine plugins and Fab links.
Apps Browse non-Unreal apps and tools like MkLume.
Support Find help, contact information, and what to include in a support request.
Fab Store Open the current ECal Studios plugin listings on Fab.

Support

Need help with an ECal Studios plugin or app?
For Unreal plugins, email [email protected] and include the plugin name, plugin version, and Unreal Engine version. For MkLume, use GitHub Issues when possible so bugs and feature requests are easier to track.

Open support page