ECal Studios Documentation¶
Welcome to the official documentation center for ECal Studios tools, Unreal Engine plugins, and apps.
Here you can find setup guides, user manuals, changelogs, troubleshooting help, and support information for ECal Studios products.

New here?
Choose the plugin you are using below, then open the User Manual for setup and usage steps. If you are preparing a release, start with ShipCheck. If you are creating marketing images, start with Screenshot Studio. If you are fixing or auditing pivots, start with OmniPivot Pro. If you only need quick placed actor pivot changes, start with OmniPivot Free. If you are reviewing Tick usage, start with TickCheck. If you want a broader static performance-risk scan across project content, start with PerfCheck. If you are auditing Widget Blueprint accessibility, focus navigation, runtime evidence, and manual review, start with AccessCheck. If you are trying to understand an Unreal output, build, cook, packaging, or plugin/module failure, start with LogCheck. If you want faster access to favorite assets and folders, start with Asset Shelf. If you are organizing and editing gameplay data, start with DataForge. If you are reviewing project asset health before packaging, migration, handoff, or Fab preparation, start with AssetCheck. If you are checking risky references, dependency chains, external references, or plugin dependencies, start with RefCheck. If you are checking translations, start with LocCheck. If you are cleaning asset names and prefixes, start with NamingCheck.
Plugins¶
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Screenshot Studio
Create professional screenshots, Steam assets, GIFs, videos, and Steam-style preview images directly inside Unreal Engine.
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ShipCheck
Review common Unreal Engine project readiness issues before packaging, publishing, or sharing your game.
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TickCheck
Find unnecessary Tick usage with the new 1.1 dashboard, Tick Health Score, severity cards, filters, and beginner-friendly finding details.
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PerfCheck
Scan project content for static performance-risk patterns, review category scores and practical findings, compare scans, and export Markdown, CSV, HTML, or PDF reports.
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AccessCheck
Audit Widget Blueprint accessibility risks, inspect focus navigation, record runtime evidence, organize manual review, and export release-ready reports.
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LogCheck
Turn large Unreal output, build, cook, packaging, and plugin logs into an explainable Primary Diagnosis, ranked causes, linked evidence, and privacy-reviewed reports.
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OmniPivot Pro
Fix pivots with visual presets, viewport picking, Details Panel controls, reusable presets, batch mesh workflows, and pivot audits.
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OmniPivot Free
Change placed actor pivots directly inside Unreal Engine with presets, corner positions, copy/paste pivot, reset, and optional Details Panel controls.
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DataForge
Organize, edit, search, validate, back up, and report on Data Tables, Curve Tables, String Tables, and Data Asset Collections from one Unreal Editor workbench.
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Asset Shelf
Pin your favorite Unreal assets, folders, maps, Blueprints, materials, widgets, and level-building pieces into clean dockable shelves.
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NamingCheck
Find wrong prefixes, messy asset names, invalid characters, safe rename suggestions, custom naming rules, and exportable naming reports.
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AssetCheck
Scan textures, meshes, folders, references, and project asset health before packaging, migration, handoff, or marketplace preparation.
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RefCheck
Find risky references, dependency chains, external folder links, plugin dependencies, missing references, and exportable reference-health reports.
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LocCheck
Scan localization tables, find missing or broken translations, review hardcoded UI text and data-driven FText, and export localization QA reports.
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RedirectCheck
Find, review, and clean Unreal Engine redirectors with a safe preview workflow, health score, severity breakdown, folder impact view, and Markdown/CSV reports.
Apps¶
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MkLume
A free, open-source desktop editor for creating, editing, previewing, checking, building, and exporting MkDocs Material documentation.
Quick links¶
| Page | Use it for |
|---|---|
| Plugins | Browse all ECal Studios Unreal Engine plugins and Fab links. |
| Apps | Browse non-Unreal apps and tools like MkLume. |
| Support | Find help, contact information, and what to include in a support request. |
| Fab Store | Open the current ECal Studios plugin listings on Fab. |
Support¶
Need help with an ECal Studios plugin or app?
For Unreal plugins, email [email protected] and include the plugin name, plugin version, and Unreal Engine version. For MkLume, use GitHub Issues when possible so bugs and feature requests are easier to track.