OmniPivot Pro Changelog¶
All notable changes to OmniPivot Pro are documented here.
[1.0.0] - Initial Release¶
Initial release documentation prepared before launch.
Added¶
- Main OmniPivot Pro dashboard for actor pivot workflows.
- Quick pivot presets for Face Centers, Edge Middles, and Corners.
- Face center presets for Center, Top, Bottom, Left, Right, Front, and Back.
- Edge middle presets for all 12 bounding-box edges.
- Corner presets for all 8 bounding-box corners.
- Live pivot preview showing current and target pivot positions.
- Actor Pivot Tools for selection center, bounds center, bounds bottom, world origin, copy pivot, paste pivot, and reset offset.
- Viewport pivot picking with visual snap indicators.
- Default viewport picking hotkeys:
- Ctrl + Alt + 6 for face centers
- Ctrl + Alt + 7 for edge middles
- Ctrl + Alt + 8 for corners
- Reassignable hotkeys through Unreal Editor keyboard shortcuts.
- Optional Details Panel integration for compact pivot controls on supported actors.
- Batch Fixer page for Static Mesh asset pivot workflows.
- Batch analysis, preview, duplicate-first apply workflow, backups, and summary export.
- Presets page for built-in and reusable pivot presets.
- Pivot Audit page for scanning assets and reviewing pivot consistency issues.
- Report/export workflow for audit and batch review.
- Per-project settings for safety, preview, batch, interface, and audit behavior.
- Editor-only plugin workflow with no runtime gameplay impact.
Compatibility¶
- Unreal Engine 5.5
- Unreal Engine 5.6
- Unreal Engine 5.7
- Windows
- macOS
- Linux
Notes before launch¶
- OmniPivot Pro is now available on Fab.