NamingCheck Changelog¶
v1.0.0 - Initial release¶
Initial public documentation for NamingCheck.
Added¶
- Full project, folder, and selected asset scan modes.
- Naming score from 0 to 100.
- Detection for wrong prefixes, missing prefixes, invalid characters, messy words, long names, missing rules, and duplicate-like names.
- Results table with search, sorting, filtering, and row selection.
- Detail panel with issue explanation, current name, suggested name, expected prefix, and quick actions.
- Built-in rule presets: Epic Style, Fab Seller, and Solo Project Simple.
- Rule editor for asset class prefixes, optional suffixes, allowed characters, lowercase/numbers/underscore options, and notes.
- Safe rename preview with conflict checks and skipped rows.
- Markdown and CSV report export.
- Settings for scan behavior, severity visibility, report defaults, and rename confirmation.
- Content Browser workflow support for scanning folders or selected assets.
Technical notes¶
- Editor-only Unreal Engine plugin.
- Main module:
NamingCheckEditor. - No runtime gameplay code.
- No Blueprint assets.
- No third-party dependencies.
- Prepared for Unreal Engine 5.5, 5.6, and 5.7.
- Supported development platforms: Windows, macOS, and Linux.
Known notes for release preparation¶
- Add the final Fab listing link after the listing is live.
- Confirm the displayed version number matches the packaged plugin version before uploading to Fab.
- Keep a project backup or source control checkpoint before applying large rename batches.
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