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NamingCheck Changelog

v1.0.0 - Initial release

Initial public documentation for NamingCheck.

Added

  • Full project, folder, and selected asset scan modes.
  • Naming score from 0 to 100.
  • Detection for wrong prefixes, missing prefixes, invalid characters, messy words, long names, missing rules, and duplicate-like names.
  • Results table with search, sorting, filtering, and row selection.
  • Detail panel with issue explanation, current name, suggested name, expected prefix, and quick actions.
  • Built-in rule presets: Epic Style, Fab Seller, and Solo Project Simple.
  • Rule editor for asset class prefixes, optional suffixes, allowed characters, lowercase/numbers/underscore options, and notes.
  • Safe rename preview with conflict checks and skipped rows.
  • Markdown and CSV report export.
  • Settings for scan behavior, severity visibility, report defaults, and rename confirmation.
  • Content Browser workflow support for scanning folders or selected assets.

Technical notes

  • Editor-only Unreal Engine plugin.
  • Main module: NamingCheckEditor.
  • No runtime gameplay code.
  • No Blueprint assets.
  • No third-party dependencies.
  • Prepared for Unreal Engine 5.5, 5.6, and 5.7.
  • Supported development platforms: Windows, macOS, and Linux.

Known notes for release preparation

  • Add the final Fab listing link after the listing is live.
  • Confirm the displayed version number matches the packaged plugin version before uploading to Fab.
  • Keep a project backup or source control checkpoint before applying large rename batches.

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