Asset Shelf Changelog¶
Version 1.0.0¶
Initial release of Asset Shelf.
Asset Shelf 1.0.0 introduces the core visual shelf workflow for Unreal Engine editor projects. It is focused on safe asset shortcuts, fast access, dockable panels, and practical level-building support.
Added¶
- Dockable Asset Shelf main window under Tools → ECal Studios → Asset Shelf.
- Separate dockable Side Shelf panel for compact access while working beside the viewport.
- Six starter shelves: Favorites, Gameplay, UI, Materials, Maps, and Marketplace.
- Custom shelves with names and accent colors.
- Visual thumbnail cards for pinned assets and folders.
- Support for dragging assets, folders, and multi-selections from the Content Browser or Content Drawer into Asset Shelf.
- Support for dragging compatible pinned assets from Asset Shelf into the level viewport.
- Search across pinned asset names, saved paths, and type labels.
- Asset type filtering for common Unreal asset categories.
- Sort options including Manual Order, Name, Type, and Recently Added.
- Right-click actions for Open, Browse in Content Browser, Copy Asset Path, and Remove Shortcut.
- Shelf management actions for creating, renaming, duplicating, reordering, and deleting shelves.
- Settings page with display, interaction, safety, and persistence options.
- Local per-project saved data in
<Project>/Saved/AssetShelf/AssetShelfData.json. - Missing shortcut handling for moved, renamed, or deleted source assets.
- Plugin-local icons and editor styling.
Safety¶
- Asset Shelf stores shortcuts only.
- Removing a shortcut does not delete the real asset.
- Deleting a shelf does not delete project assets.
- The plugin is editor-only and has no runtime impact.
- No telemetry, network calls, or data collection are included.
Compatibility¶
| Item | Support |
|---|---|
| Unreal Engine | 5.5, 5.6, 5.7 |
| Platforms | Windows, macOS, Linux |
| Type | Editor-only Unreal Engine plugin |
Known limitations¶
- Dragging into the level depends on Unreal's standard Content Browser placement support.
- Folders can be pinned and browsed, but they cannot be placed into the viewport.
- Missing shortcuts do not auto-repair after assets are moved or renamed outside Asset Shelf.
- Side Shelf search is limited to pinned items.
- The Content Drawer may reopen after a successful drop because Unreal does not expose a reliable public way to detect whether the drag came from the drawer or a docked Content Browser.
Asset Shelf 1.0.0 · Copyright © 2026 ECal Studios. All Rights Reserved.